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Devlog
- November 29, 2024 by Dangerous Donut Games1#Point-and-click, #RenPy, #Game Design, #Graphics, #Adventure, #Animations, #Visuals, #Game mechanicsSince I told you all the unconventional methods I used and all that went wrong with my point-and-click horror demo, eventually comes the day to fix (most of) my mistakes. Sooo, jump on the ride! 1. *d... Continue reading
- November 13, 2024 by Dangerous Donut Games#RenPy, #Adventure, #Point-and-click, #Game DesignHowdy, y’all! A couple of days ago, I shared a Devlog about what went right with my first point-and-click - even though I used some unconventional methods drawn from my non-gamedev background. But o... Continue reading
- November 02, 2024 by Dangerous Donut Games2#RenPy, #Point-and-click, #Visuals, #Animations, #Graphics, #Game mechanicsJust to preface this, as everything else I do, I probably will make this Devlog the wrong way because I have never written a Devlog before. That being said that doesn't mean it would be a bad Devlog a... Continue reading