This is right up my alley! I love point & click, and I always enjoy interactive messaging in games. The mystery is also very compelling and I'm so looking forward to the full version!
Hey, I tried the demo and I it looks very promising!
The artstyle works really well, I find the 3d environment/plain texture combo suits the vibe you're going for. It's stylised without falling into a visual uncanny valley as it sometimes happens to some 3d renpy projects. The black outline of some models does sometimes look a bit inconsistent, but it doesn't distract from the overall picture.
I loved how you use the point and click medium for storytelling, like with the laptop and the mirror (how do you even do that scroll thing in renpy?!). I hope the whole gathering info from computer logs or groupchats is expanded upon, I love when games do that (it's a great way to blend mystery/exploration and drama).
The flavour text also sets up the character and mood very efficiently, I loved how you use text to signal which objects can be interacted with in the point and click bgs (something I should learn from). Overall, the technical aspect was really well executed. The only thing I found was that if you click the set of drawers or the lamp on the right it takes you to the wardrobe scene(that might be intentional or a wip, mentioning it just in case).
It was a really solid demo. Congrats, can't wait for the full version!
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This is right up my alley! I love point & click, and I always enjoy interactive messaging in games. The mystery is also very compelling and I'm so looking forward to the full version!
Also, the colors are gorgeous!
Hey, I tried the demo and I it looks very promising!
The artstyle works really well, I find the 3d environment/plain texture combo suits the vibe you're going for. It's stylised without falling into a visual uncanny valley as it sometimes happens to some 3d renpy projects. The black outline of some models does sometimes look a bit inconsistent, but it doesn't distract from the overall picture.
I loved how you use the point and click medium for storytelling, like with the laptop and the mirror (how do you even do that scroll thing in renpy?!). I hope the whole gathering info from computer logs or groupchats is expanded upon, I love when games do that (it's a great way to blend mystery/exploration and drama).
The flavour text also sets up the character and mood very efficiently, I loved how you use text to signal which objects can be interacted with in the point and click bgs (something I should learn from). Overall, the technical aspect was really well executed. The only thing I found was that if you click the set of drawers or the lamp on the right it takes you to the wardrobe scene(that might be intentional or a wip, mentioning it just in case).
It was a really solid demo. Congrats, can't wait for the full version!
heh viewports in RenPy could be scrolled, you just have to give them mousewheel True.
Thank you for the comment! 🌹🌹